Hallway

As the viewer explores the space, looking at the reflections in the picture frames and at the window, images begin to flicker in the window. These images are high contrast, black-and-white video which appear for moments and then disappear, nearly at random. Sounds are wafting through the space, moving back and fourth, and causing the walls of the room to vibrate subtly. Slowly the viewer discovers that the images are figures, and specifically, it is their own figure, and that of other visitors to the room. The sound that they have been hearing is also their own voice and footsteps, changed in pitch and delayed by 10 seconds. All of the source material for the ethereal aspects of the space are derived from the image and sound of the viewer in the space, modified and delayed by ten to thirty seconds.

Materials:
Interactive installation
Dimensions:
Variable
Year:
2004
Appears in: